$350–600
20–45 seconds using an existing visual family, one revision round and a straightforward usage scope.
Best for:Testing fit before commissioning bespoke work.
The useful answer is not one price per minute. Cost changes with how much new visual logic has to be designed, how technically exact it must be, how many formats you need and how much of the system can be reused.
These are current experimental Math Aha pricing bands, not claimed industry averages. They will change as real close rates and production data replace assumptions.
20–45 seconds using an existing visual family, one revision round and a straightforward usage scope.
Best for:Testing fit before commissioning bespoke work.
A bespoke 60–90 second explanation with visual spec/storyboard, two revision rounds and agreed course/social deliverables.
Best for:A hard concept that needs its own visual mechanism.
Multiple inserts built as one coherent visual language, with shared components and batch production.
Best for:Courses, curriculum, publishers and recurring content systems.
Reusing a proven mechanism is cheaper than inventing a new one from first principles.
The more the animation depends on exact math, physics or geometry, the more specification and review matter.
Camera, lighting, simulation and spatial assets can add production work even when the finished runtime is short.
A clear approved subject brief is cheaper than discovering the teaching goal halfway through production.
Multiple aspect ratios, exclusivity, broad commercial use or source handoff affect scope.
Commodity animation can be the right choice when the content is simple and visual correctness is easy to inspect. Specialist educational work costs more when the job includes deciding what to show, keeping the mechanism technically valid, making several scenes coherent and delivering rights a business can actually use.
A topic, audience and timeline are enough to start. If an existing visual family fits, we will say so rather than forcing a bespoke price.